Post by Caleb Calhoun on Jul 8, 2014 16:55:40 GMT -6
Mystic
Prerequisites: 13 STR, 13 WIS
Key Abilities: Strength, Wisdom
Negligent Ability: Charisma
Bonuses: +1 STR +1 WIS
Penalties: -2 CHA
Class Features:
Possession, Borrow
The Mystic is beyond logic. By mending themselves with the flow of the natural world, Mystics have found a way to literally become one with Pokemon. They can place their souls into a pokemon’s body and use them to their own ends. The Mystic sacrifices their human body to become one with nature.
Advanced Classes:
Bodysnatcher, Buffet, Channeler, Godspeaker, Guardian, Rune Master, Touched
Mystic Feature
Possession: At-Will - Drains 10 of user’s HP per use.
Target: A Pokemon.
Effect: Roll a Capture Roll, and call it a Possession roll on 1d100, subtract half of your WIS stat from the result. If you roll under the target’s Capture Roll, it is Possessed. While Possessed, you are in complete control of the Pokemon. You may act during an Encounter as any normal Pokemon would. You have access to the Pokemon’s Move List, Abilities and Capabilities. You may leave a Possessed Pokemon during your turn as a Trainer Action. If you are Possessing a Pokemon and you are captured, you are trapped until the Pokemon is sent out of its Poke Ball, at which point you may remove yourself from the Pokemon. You may use Trainer Features while Possessing a Pokemon, unless the Feature specifically says that you cannot. While Possessing a Pokemon, using a Move counts as your Trainer Action. If you are Possessing a Pokemon and they are killed, you die as well. While you are Possessing a Pokemon, your Body is left unconscious. It cannot make checks and it may not act on its own accord.
Mystic Feature
Borrow: Daily
Trigger: You leave a Pokemon you were Possessing.
Effect: Choose a Move on the Pokemon’s Move List, whom you are leaving after Possessing them. This is
considered a Borrowed Move. You may perform the Borrowed Move, once, as a Trainer Action during the next 24 hours.